Thursday, September 27, 2007
Light Map
The problem with director lighting is that it goes right through things. You can add a second texture layer that has bright and dark spots generated from a top-view render from 3dsmax. Usually we use this to add shadows so it's really more often a darkmap than a lightmap. (But everyone knows it as a "lightmap").
Note that the light/dark map image is grayscale (not black with alpha areas).
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