Showing posts with label lightmap. Show all posts
Showing posts with label lightmap. Show all posts
Friday, October 12, 2007
Texture Layering Bug
When using multiple texture layers, like the example above which has a shadow in shader.textureList[2], modifications to the scene can cause the model to flash.
The fix, shown at right, is to avoid texture layer #1. For example, use layers 2 and 3 instead, by starting off by moving texture layer 1 to layer 2.
Don't know why this works, but it does.
Thursday, September 27, 2007
Light Map
The problem with director lighting is that it goes right through things. You can add a second texture layer that has bright and dark spots generated from a top-view render from 3dsmax. Usually we use this to add shadows so it's really more often a darkmap than a lightmap. (But everyone knows it as a "lightmap").
Note that the light/dark map image is grayscale (not black with alpha areas).
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